It has been a great adventure learning as a student and learning as a mentor. Here are some of the best academic experiences I have been able to participate in that have shaped my life and brought me happiness.
DIGIPEN PROJECTFUN TEACHER TRAINING CERTIFICATION
Successfully completed the DigiPen ProjectFUN Professional Teacher Training for Animation 1 workshop curriculum.
Awarded on March 2nd, 2012
This Game Design Bachelor of Science program has enhanced my ability to work in a game studio environment. I have learned the development pipeline for high-level game design and production. I have learned key industry concepts for systems and level designs allowing me to prototype and evaluate all game projects.
Bachelor of Science
For Project and Portfolio V: Game Design
GAME DESIGN FOCUS
My educational goals at Full Sail University ~
Testing Time on a Level
Door Animation & Trigger
Lights Out Diagnostic
The Tower 1st walk through
MY COURSE WORK
I have learned to effectively utilize visual storytelling techniques, create meaningful content, and apply lessons from myths and movies to shape the audience’s journey.
I have applied critical-thinking skills, and strengthened the ability to collaborate with others in social and professional settings.
As a game designer I break down game ideas into discrete, functional, and logical systems. Being responsible for all features of any given game, such as player goals, choices, and game rules, I have observed and analyzed different game designs to understand how these elements interact.
Gaining an understanding of the impact of technology and technological innovations across various industries. Including, how emerging technologies are shaping entertainment and media industries.
Learning mathematical reasoning, symbolic logic, sets and relations, sequences, functions, algorithms, matrices, number theory, combinatorics, probability, and Boolean algebra.
Gaining knowledge about the tools used by game designers in the industry. How to create game design documentation, simulate using spreadsheets, brainstorm effectively, and present ideas in a group setting.
Programming Foundations I
Using the Unity engine and the application of C# scripts. Achieving a playable build for Macs & PC or web portal.
Fundamentals of Physical Science
Learning concepts such as Newtonian mechanics, properties of matter, electromagnetism, the nature of waves and sound, and cosmological phenomena.
Project & Portfolio I
Programing using a game engine and computer scripting language. I can demonstrate understanding of procedural logic and linear thinking.
English Composition I
I can develop ideas, control the voice and style of writing, and formulate a thesis.
Design and Development Analysis
I use techniques used to deconstruct, reproduce, and improve existing games based on a thorough analytical process.
Project & Portfolio II: Interactive Design
Implement play-testing for an original analog game. My focus was placed on the mechanics, flow, fun, and unique play aesthetics of the project.
Learning statistics for data collection methods, organization of data, descriptive analysis, and visual representation of data.
I can analyze game levels concepts with level pacing and flow, setting clear goals for a player, and the importance of visuals.
Building Functional Groups
I have learned how to survey, develop, and employ unique, team-specific communication, decision-making, problem-solving, and conflict-resolution techniques.
Project & Portfolio III
I have conducted rigorous play-tests; revise my work based on peer play-tests, and industry feedback.
Programming Foundations II
Using game rule–based systems, challenge-and-reward systems and sync game-play decisions to a specified target audience.
I have learned how to focus on persuasion with different writing formats, styles, and techniques in writing letters, negative messages, positive messages, and proposals.
Creating a level based on game interactions and features. Concepts such as interaction-driven level, modularity, and combat scenarios are part of my work.
Project & Portfolio IV
Customizing my digital projects created in previous technical classes by adding new and interesting mechanics.
Implementation of multiple phases of development with abilities, tools, and research methods necessary to deliver a game from concept to completion.
Game Design II
Advancing my game design skills in game studies, theory and practice.
Understanding impact of systems within games for player choice, resource acquisition and allocation, game economies, and ecosystems.
Historical Archetypes & Mythology
Applying connections between history, mythology, and iconic archetypes that are used to identify, understand, and relate to mythological characters and characters of my own creation.
Project & Portfolio V
Iterating on a digital game project using concepts and content from the previous courses.
Creating my first team-based digital game prototype while working in a team environment during the development process.
Game Design Pre-production
I learned to collaborate in a professional game-development environment, working in teams to document and develop a gameplay prototype.
Project & Portfolio VI
Learning hands-on experiences with summative and formative portfolio assessments. The mechanism of this iteration is a project pitch.
Game Systems Integration
Take an existing game that is near completion and I have learned how to perform testing, improve existing mechanics, add visual and audio player feedback, and more.
I have learned how to use level-design and gameplay-design fundamentals to create levels that capitalize on the strengths of certain design elements. When to make it final and when to cut features that are deprecated or not synergistic with the overall design direction.
Project & Portfolio VII
the final checkpoint for my Putting the finishing touches on my digital project, preparing it for submission to festivals and release to the general public.
New Team City/Capstone
Collective work from our small team.
Top-Down Shooter game.
Projects & Designs
Works from class creations that show my work and involvement for individual and group collaborations.
2014-2015 FIRST Tech Challenge Team for Idaho Falls, Idaho
Volunteer Coach and Mentor for Mechanical Spud Gears, Idaho Falls, Idaho.
For those unfamiliar with the FTC: points are awarded for a 30 sec. autonomous period where it is completely up to the programming and then a 2 minute driver-controlled (telop) period. Points are then awarded individually and as an alliance with a team of the same color, knocking center poles out, getting back to your starting zones, etc.
Competition in Moscow, Idaho